How to scare predators?

Greetings, from /tg/, Wauf. My Game Master has a terrible habit of killing our mounts while we are dungeoneering. We drive our wagon there and then wolves kill our horses while we are exploring the depths. He likes "realism" in our games, so how would one realistically scare predators in the wilderness with 16th century tech and/or more modern chemistry (my character is an alchemist)?

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  1. 2 years ago
    Anonymous

    your dm is fricking moron and you should slap his shit, horses are fricking huge, and if theres like 4 or 5 healthy adult horses together there needs to be like 30+ wolves and if theres a pack of 30+ wolves, theres bigger problems going on in the woods than some dungeon, if it was a bear or mountain lion i could understand it taking out a horse, a single horse, but animals dont kill for fun, so that means there has to be 4 other bears or mountain lions to kill the other horses, but theres not going to be because they wouldnt be in another predators territory

  2. 2 years ago
    Anonymous

    Next time you enter a dungeon have your character loudly proclaim that he feels horribly guilty about all the horses that have died due to your neglect and that if any more die he'll retire and buy a ranch as a means of repentence. Plot armor is the best horse armor.

  3. 2 years ago
    Anonymous

    Hire a porter to watch your shit

  4. 2 years ago
    Anonymous

    bring a pack of hounds
    the wolves might think the horses are "taken" by other predators and try seeking food elsewhere

  5. 2 years ago
    Anonymous

    >rape

  6. 2 years ago
    Anonymous

    You use an illusion spell to make them appear to be the biggest meanest wolves.

  7. 2 years ago
    Anonymous

    It would probably be easier to scare the DM. Take him outside and do some battle practice on him with the rest of the gang.

  8. 2 years ago
    Anonymous

    Threaten to beat his ass if he doesn't stop being a gay.

  9. 2 years ago
    Anonymous

    Every animal that isn't a human is TERRIFIED of fire. Wave a torch at a predator and it'll run away.

  10. 2 years ago
    Anonymous

    Buy a donkey. Irl farms use them as predator protection, they're territorial, mean as frick and literally stomp canines to death regularly. Beyond that you can use em to carry more shit.

  11. 2 years ago
    Anonymous

    Not sure OP
    But I can teach you how I deal with my potentially assailants: I show my wiener

  12. 2 years ago
    Anonymous

    Just stand up to them. They instinctively pounce at the sight of the achilles tendon, just give them a way to flee and they will.

    • 2 years ago
      Anonymous

      Sadly not true in the game. The GM is one of those guys who hardly ever lets the enemies break and flee, despite the system we use having rules for that. Fights are mostly to the death and the wandering animals are always starving so they fight to the death.

      We are IN the dungeon.

      Willing to bet that this is how it would go down. How many times has he done this, OP? If your GM actually cares about 'realism' (I daresay a bunch of horses trained to fight like medieval warhorses were would put up a damned good fight against a pack of wolves and have a good chance of seeing them off or killing them), literally having a guy hired to watch them, maintaining a fire, should be sufficient. Most wild animals won't approach an open flame.

      Out of the six trips we had with a wagon, two were attacked by wolves, one was attacked by robbers (though this was on a specific occasion where a character couldn't climb the tower up due to acrophobia, so I guess it was just the GM throwing him a bone). Once we had an npc caring for the wagon, but as we progress into the campaign, paying people to go with us becomes harder and harder because we are going to very far places with terrible reputations, so it's very expensive and few people are willing to join.

      • 2 years ago
        Anonymous

        >we are going to very far places with terrible reputations, so it's very expensive and few people are willing to join.
        Not an Wauf related opinion, but if you used to have an NPC companion to mind the wagon, but can't any more due to the fact that he got scared off by how remote and dangerous the adventures were getting, it's an odd DMing decision to not have provided you guys with the chance to pick up a more permanent major NPC companion, seeing as you've shown a use for having one. A squire or apprentice, a former bandit who you save and who swears you a lifedebt, etc, etc. I don't know if there would be a way in your campaign to pick someone like that up, though.
        Also:
        >He likes "realism" in our game
        >hardly ever lets the enemies break and flee, despite the system we use having rules for that.

      • 2 years ago
        Anonymous

        Take your horses inside the dungeon. Not all the way, obviously, just a bit inside and then close the door behind you. Also a few horse in an enclosed area would be more than enough of a match for like, 8-10 wolves. A single kick connecting would be enough to make a wolf flee, even if it was starving. If by some dumb miracle (railroaded) it did not flee, it'd be almost completely unable to fight. A kick to the skull would kill a wolf almost instantly, and a kick to the legs would easily break it, negating its ability to fight. Also horses don't even have to kick the wolves, they can just trample them. Frick dude, horses regularly kill humans in the real world. Even humans with lots of horse experience. They're massive animals with spring loaded solid clubs for feet.

        What your DM should be doing is allowing you to roll for your horses to attack the wolves, and him rolling to see if a wolf attacks a horse. If your mounts are just automatically dying then he's a massive homosexual and all of you need to call him out on it.

  13. 2 years ago
    Anonymous

    It's simple, kill and rape (in thst order) your horses before going into the dungeon next time.
    It'll be a good training, boost morale, and intimidate your gm.

  14. 2 years ago
    Anonymous

    >buy horses
    >killed by wolves
    >hire watchman for horses
    >killed by direwolves
    >hire guards for watchman
    >killed by goblins
    >hire crossbowmen to support guards
    >killed by bandits
    >hire cavalrymen to screen infantry
    >killed by marauding army
    >hire mercenary company to battle the army
    >killed by neighboring kingdom
    you can't win

    • 2 years ago
      Anonymous

      Willing to bet that this is how it would go down. How many times has he done this, OP? If your GM actually cares about 'realism' (I daresay a bunch of horses trained to fight like medieval warhorses were would put up a damned good fight against a pack of wolves and have a good chance of seeing them off or killing them), literally having a guy hired to watch them, maintaining a fire, should be sufficient. Most wild animals won't approach an open flame.

      • 2 years ago
        Anonymous

        Not to mention that horses are absolutely more than capable of defending themselves from a bunch of wolves. They can outweigh them 10 to one or MORE.

  15. 2 years ago
    Anonymous

    Your DM sounds like a bit of a dick
    Easiest methods would be to hire a dude to mind the wagons, but you could also procure bigger predator piss (direwolf or lion or whatever), accustom your horses to it, and soak their tack and the wagons in it

    • 2 years ago
      Anonymous

      >Your DM sounds like a bit of a dick
      He is.
      I think this would be the best, yeah.

      firecrackers

      This as a second.

    • 2 years ago
      Anonymous

      https://i.imgur.com/iuxLyqs.jpg

      Greetings, from /tg/, Wauf. My Game Master has a terrible habit of killing our mounts while we are dungeoneering. We drive our wagon there and then wolves kill our horses while we are exploring the depths. He likes "realism" in our games, so how would one realistically scare predators in the wilderness with 16th century tech and/or more modern chemistry (my character is an alchemist)?

      >Nooooo, not the imaginary wolves!!! *cries"

      whats wrong with you

  16. 2 years ago
    Anonymous

    simply feed the wolves

  17. 2 years ago
    Anonymous

    firecrackers

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